

really makes all fast paced and much more better, but I found some bugs: Wall decals are transparent, blood on screen during fatalities doesnt drop on the screen (yeah I know these subUV multi-frame particles. Such punch should at least obliterate pinkies in Berserk like it was a rocket, and IMO looking stronger and manlier with this sprite Brutal Pack´s guns merged with Brutal Doom v21 Monsters and Gore.

I've noticed that FP Executions are buggy than ever, always plays the same kick execution and the dead bodies sprites are extremely bugged, or they don't show any damage at all looking without any damage, or they show different damage (Imp kick in the head showing a hole in the stomach by a shotgun) or even they show another zombie corpse (Shotgun Zombie shows Rifle zombie after execution).īut even worse is when sometimes an execution plays (not the same kick) punching literally nothing in the floor, for no reason.įor the melee alt-fire I suggest making the first punch like that and having a delay that can be decided by the player to hold the second punch to a max by 3 seconds until it releases, increasing the damage over time greatly, even more than it's before this update, but making the player stand still during the punch leaving him vulnerable, which he can kick afterwards to quit anything behind. I am planning to play DooM, Sigil, DooM II, TNT, Plutonia and the Hell on Earth Starterpack with Brutal DooM because 1) I really enjoy BD and 2) I already know all of those MegaWADs without the BD-Mod - with the exception of Hell on Earth Starterpack, this one is completely new to me.
#Brutal doom v21 screen blood Patch
For example, the sawed-off shotgun is your best choice at short range, while the machine gun will prove to be your best friend against big groups of enemies.īrutal Doom is one of the best Doom mods out there because it allows you to enjoy all the levels of the original titles, with a bloodier and more entertaining facelift that also looks much better.1:the mech gives a unknown script bdmechhud 2:brown ssg have some frames of normal ssg when shotting one shell and when reloads 3:grey ssg have the same issues before with the having some frames from normal ssg when shotting the full blast 4:the mp40 reloads with full magazine also the reload makes all pistol ammo back to 0 5:barrels drop bdv21 patch pistol ammo than bp pistol ammo 6:one frame of ssg reload (ssg skins counts) turns into zoomed shotgun (only of quakers shotgun is loaded i think zoomed reload make the issue but idk about the normal one) 7:grey ssg (and maybe the brown ssg too)have normal ssg sprites 8:(pretty minor) when shotting with quakers shotgun turns into normal shotgun by some frames happens too in zoomed reload version also the normal version have some frames of normal sg when shotting zoomed 9:v20 rocket launcher have some normal rocket launcher frames when reloading also the reloading feels wrong since the barrel thing with rockets do not disappear (see v20 rocket launcher reloading to see what i mean) 10:ammo shells sprites to not disappears when picked 11:classic minigun/v19 minigun have glitched seletec sprites 12:v5 shotgun have frames of normal shotgun when shots normal and zoomed classic shotgun have the same issues 13:the title where says brutal doom press f1 for help looks blurry this is all the issues i find Greetings dear DooM fans, at the moment I'm playing DooM with GZDooM as frontend and Brutal DooM (bd21RC8.pk3). This campaignwhich initially was called Hell on Earth but officially renamed to Extermination Day as of v21is a three-episode standalone campaign which acts like a distilled retelling of the original two games. Although the best part is that the weapons have been completely remodeled so that no one weapon is significantly better than the others. On New Years Eve of 2016, SergeantMarkIV released the Brutal Doom Starter Pack along with Version v20b.

Also, almost all of your opponents will now have completely new death animations.ĭoom's normal shooting system, which didn't use the mouse by default, has been updated so that it does. You'll notice the increased goriness of Doom not just in the increased blood splatters on the walls and the bodies of enemies, but also in the new options that allow you to shoot people in the head or tear your enemies apart with bullets. Adds realistic gore, dismemberments, headshots, executions.
#Brutal doom v21 screen blood mod
Brutal Doom is a mod for the original Doom that, after three years of intense development, now offers a much bloodier and more refined experience (especially with regard to the shooting mechanism) compared to the normal game. The definitive gameplay enhancement mod for the GZDoom and Zandronum engines.
